@pecherits4
Moscow, Russia • Russian, English
#WebDesign#Creative#Motion
● Career
— Art Director at beta
— Ex-Digital Designer at Geex Arts
— Ex-Product Designer at Jet Admin
● Achivements
— 8+ years of multidisciplinary design experience
— Awwwards Jury from 2020
— x1 Site of the Month and x2 SOTD on CSSDA, x1 SOTD on Awwwards and dozens of other awards
— Author of a telegram channel about animation and interface interactions (https://t.me/uimotion)
● Open to
— Art Direction and Design Review sessions
— Public speaking, interviews and podcasts
— Collaborations (Creative projects, UI animations)
— Mentoring and consultations
— Talking and coffee
● Links
→ Portfolio on Dribbble
→ Networking on LinkedIn
→ Blog on https://t.me/uimotion">Telegram channel
→ Chat in Telegram
→ Email to [email protected]
Apple’s Product Development Process – Inside the World’s Greatest Design Organization
Apple’s Product Development Process may be one of the most successful design processes ever implemented. With a valuation that exceeds $2 trillion, there’s a lot that designers can learn from Apple and introduce into their own design environments.
Apple is a notoriously secretive business. In Steve Jobs’ time at the company it would have been near impossible to find out about the internal workings of the business. This isn’t surprising when a business’s market advantage is its design approach. It’s worth keeping it under wraps.
However, Adam Lashinsky, the author of Inside Apple: How America’s most Admired and Secretive Company Really Works has been given a look at the process. While there are still aspects of the way that Apple works that are shrouded in secrecy, you can get a good idea of the overall high level process through this book. And in this article, we’ve distilled the key takeaways from the book.
Read full article
Nie XaoQian
Zbrush to sculpt, Substance painter to paint, Arnold for maya to render, xgen to hair. skin detail is also from Substance painter's skin Martierials.
@SoftwareMaya
Руководитель программы «Менеджмент игровых проектов» Вячеслав Уточкин написал фантастический роман про приключения игрового продюсера.
"Книга Проект Наполеон о том, что если игровой продюсер из нашего времени, знакомый с высокими технологиями, компьютерами и программированием, попадёт в альтернативный слой реальности, в тело молодого Наполеона Бонапарта, а после узнает, что в новом мире существует то, о чём он только воображал и что реализовывал в играх: Магия!"
В тексте спрятан ряд отсылок к случаям из работы автора над играми.
✨ Почитать Проект Наполеон можно на портале Author Today: https://author.today/work/410151
Еле-еле отрыл еще одну, самую знаковую книгу Генри Дрейфуса "Symbol Sourcebook: An Authoritative Guide to International Graphic Symbols" (Справочник по символам: авторитетное руководство по международным графическим символам) 1972 г, выпущена в бумажном издании в год смерти автора (1904–1972) и является настольной книгой любого графического дизайнера.
Tomorrow's Creators is perfect for anyone looking to master visual effects / video editing and create cinematic, jaw-dropping visuals—without spending months figuring it out on your own.с
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